I’m a Unity gameplay and systems developer with five years of experience across mobile games, puzzle prototypes, VR interaction research, and independent projects. I enjoy turning complex mechanics into experiences that feel intuitive, expressive, and alive.
On Survivor.io, I rebuilt the game’s AI system using behavior trees and created visual tools that helped designers develop and refine gameplay. I also contributed to event systems and multiplayer modes. This experience strengthened my ability to build scalable systems and collaborate with people across disciplines.
Beyond commercial development, I created the Minimal Unity Game Framework, a modular toolkit that supports my prototypes, and explored natural interaction through the Dragon Rider VR research project. I’m currently deepening my knowledge of computer graphics.
Through the MDM program, I aim to gain more hands-on experience in project management, game design, and product design. Building on my technical background, I want to contribute more broadly to how interactive experiences are conceived, designed, and delivered, while learning to guide projects and collaborate effectively across disciplines.
Outside development, I enjoy games, books, films, and music. They continue to shape how I think about interaction, atmosphere, and emotion in the experiences I create.
