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Hoo Ting Tang

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Hoo Ting Tang

I am a game and interaction designer with a background in Digital Media Technology and two years of experience as a level designer on "Neon Abyss: Infinite". I enjoy building virtual worlds from the ground up and creating gameplay that shapes how players explore, interact, and discover.

For my undergraduate graduation project, I was responsible for level design on a 3D open-world adventure game, developing the overall map layout, planning player routes, and building the level blockout. The game was released on Steam, sold over 3,000 copies, and was showcased at the 2022 Tokyo Game Show.

My design approach combines visual guidance and carefully structured objectives to intuitively guide players while keeping their experience aligned with the design intent. Through CDM, I aim to deepen my game design practice and work toward a career in level design for 3D first-person shooters.

Dec 2027 (Cohort 21)