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Milian Chen

I’m a technical animation and rigging artist with 4 years of learning in animation and 2.5 years of experience in the gaming industry, including roles at Ubisoft and miHoYo. I specialize in character rigging, animation systems, and pipeline development. My work connects art and technology, translating creative needs into rigs, tools, and workflows that support character animation and production.

Dec 2027 (Cohort 21)
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