I am a game designer with an interdisciplinary background in game design, interactive storytelling, and digital media. My work focuses on creating meaningful player experiences through the interplay of game mechanics, narrative, and audiovisual design. Beyond design, I have experience in project planning, 3D modeling, programming with Unity and Unreal Engine, and music composition. I enjoy working across disciplines and integrating technical and creative approaches to develop cohesive interactive experiences. My collaborative project "Whisker, Paw, and Bark" received a Gold Prize at the 2025 IGCC, reflecting my interest in perspective-driven storytelling and experimental game design.
Dec 2027 (Cohort 21)
