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Pada Cherdchoothai

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Pada Cherdchoothai

I'm a Game Developer and Technical Designer with six years of experience in Unity, plus Unreal Engine and C++. I work best between code and design. I build gameplay systems, I've led small teams from idea to release, and I make tools that keep designers moving. At Nomadic Games, I was an Unreal Engine Programmer on Burning Sword: Death Sun, where I worked on the UI/UX, skill system, aiming, and aim assist. At Serious Rodents, a small indie team in Bangkok, I'm the Producer and Lead Developer on Anonymize, our shipped puzzle game made with Unity 6. I've also built a custom C++ engine, networked VR multiplayer, AI companions in UE5, and tools for the designers on my teams. I care as much about how a system feels to work with as how it plays.

I graduated with honors from DigiPen (BS in Computer Science and Game Design) and KMUTT (Game Engineering). In the Master of Digital Media program, I'm working on being both a better team lead and a better team player. Next, I want to join a bigger multidisciplinary team and see how far I can push my skills.

Outside of work, I host board game nights with friends. I like digging into the design behind each game, and a lot of my design thinking comes from there.

Dec 2027 (Cohort 21)
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