I am a 3D Modeler and Digital Artist from Mexico with a background in digital art and animation, specializing in character sculpting, texturing, and fashion-inspired asset design for games and interactive media.
I focus on translating creative concepts and costume details into production-ready 3D assets, supporting teams through clean topology, UV optimization, and efficient pipeline workflows from high-poly sculpts to final renders.
My expertise includes character modeling, digital sculpting, garment detailing, texturing, and visual art direction, enabling me to contribute across both artistic and technical stages of production. I am passionate about collaboration, continuous learning, and pushing creative boundaries alongside multidisciplinary teams at the Centre for Digital Media.
