I am a 3D artist with a background in fine arts and a specialization in rigging for film and games. I have experience in Maya, Zbrush, Unreal Engine, and Python. In my individual projects, I use Maya to design rigging systems for realistic animation, such as muscle deformation. My goal is to gain experience in the game projects and have more opportunities to collaborate with people had variety of background.
Dec 2026 (Cohort 20)