Dec 2025 (Cohort 19)
Today’s young adults are facing unprecedented levels of stress, digital overload...
This project explores how new graphics algorithms and cinematic-level visual...
Falling Skies 2.5 is a mobile game designed to help middle school students...
Our team is addressing the challenge of making heart surgery education...
In an era where mobile interface design is evolving rapidly, advancements in 3D...
Dec 2023 (Cohort 17)
Intentionally or not, many digital products put our minds in “map mode.” They...
Hammer & Tong has teamed up with Infinite River Studios at CDM to create a...
Working with Departure Lounge, our team is developing an Augmented Reality...
Our project aims to transform attitudes and behaviors of single-use plastics by...
Relational Technology is a community-oriented approach that connects peoples and...
Dec 2022 (Cohort 16)
Our team expects to deliver creative mini idle game design concepts and...
Neesh is a community mobile app being developed by a new non-profit venture...
While the 17 United Nations sustainable goals are widely known, few companies...
As a part of the MDM Program, we will build a multi-player co-op communication...
Dec 2021 (Cohort 15)
CultureBrew.Art (CBA) is a website portal developed by Visceral Visions to...
Dec 2020 (Cohort 14)
How to create human connection in a progressively digital world? Team VIBE aims...
Team Chickadee and Kaizor would like to explore creating a user research...
It is increasingly common for kids to play games on mobile devices when they are...
Cloud Roamer is a Single Player Action-Puzzle mobile game. It tells the story of...
Truly Social Game is looking to improve one of their live games, Gold Mania...
Dec 2019 (Cohort 13)
Team Purpose: The purpose of BrainBros team is to create an engaging game that...
Wasabi Interactive is exploring ways to tell the stories of minority communities...
This project aims to raise awareness for safe excavation among British...
Team Fitcraft Lab, is helping Creative Labs (CL) to connect physical activities...
Team Riveter is working with University of Toronto Director Susan Glover...
Gamification of education can have a positive impact on engaging students. The...
Dec 2018 (Cohort 12)
Team Elevator is working with Elevator Strategy, a Vancouver-based marketing...
Dec 2017 (Cohort 11)
Our mission is to tell interesting and compelling stories through puzzle...
Our team has been asked to merge a banking solution with community engagement on...
Finning International is seeking a digital solution that would coach heavy...
Dec 2016 (Cohort 10)
Team ARenamaker is working with Rainmaker Entertainment to build a transmedia...
In collaboration with V2 Games Inc., RAMsquared is working towards creating a...
Dec 2015 (Cohort 9)
Maneki Neko's objective is to ideate and prototype several game concepts that...
Retention and monetization are among the biggest challenges developers face in...
Dec 2014 (Cohort 8)
Apr 2013 (Cohort 6)
Apr 2012 (Cohort 4)
Apr 2011 (Cohort 3)
Apr 2010 (Cohort 2)
Carbon Chaos is an iPhone game designed and built to be fun while educating...







